--Intro--
I'm glad to say we've had a very productive week! We are getting very close to the public demo and hope to have it out soon.
--Jeremy H
Mostly what I have done is bug squashing. I fixed up the inventory menu and also changed the font, this one should hopefully be more readable.
In addition to the I revamped the HUD. I am also working on different status effects that should effect combat in different ways.
The current status effects I have come up with are as follows:
Poisoned: loose health every turn / second.
Diseased: All stats receive a penalty.
Cursed: Luck and health receive a penalty and mana is completely drained.
Tired: All stats receive a small penalty.
Thirst: Unable to drink potions or eat food.
Insane: Not sure about this one. Maybe make it have to do with talking to people? Charisma reduced maybe?
As you can see I added a player portrait in the top left corner. This will change with status effects (I will make it less ugly later, I promise)
Poisoned: loose health every turn / second.
Diseased: All stats receive a penalty.
Cursed: Luck and health receive a penalty and mana is completely drained.
Tired: All stats receive a small penalty.
Thirst: Unable to drink potions or eat food.
Insane: Not sure about this one. Maybe make it have to do with talking to people? Charisma reduced maybe?
As you can see I added a player portrait in the top left corner. This will change with status effects (I will make it less ugly later, I promise)
I have also added quite a few new areas. I don't want to show them however, that would spoil it ;)
For the next 2 weeks I will be focusing on bug squashing again. The bellow bug shows that the chests are not effected by light(there is no light in this room). At the end of this 2 weeks we should have an alpha demo ready for you to enjoy! :)
--Jeremy F--
Has been working on more music for the game. He finished a pretty good piece for roaming around the forest which we will wait till you get the demo for you to hear ;). I don't want to spoil too much for you guys!
--Mike--
Is still working on the male sprites. We are making it as a 3d model and then converting it into a 2d model for the game.
--Josh--
Josh helped find a couple sounds here and there.
--Jim--
Jim has been in out of town doing work for his Dad. He has also been drawing concept art which I hope will make it to next weeks blog!
--Conclusion--
After the demo goes out we will start working primarily and artwork. We plan to double the resolution of the whole game to 64 (its currently 32). Also to help fund us for better equipment i put an Ad on the link to the blog. If you guys don't like that and have a better suggestion the shoot me an email. With the public demo right around the corner we hope you guys stay tuned!