--Intro--
Well this weeks post is some bad news :(. We can't draw in higher resolutions than 32!!!! What does this mean? Well the artwork isn't going to look quite as good. Why? Well the engine doesn't work to well with objects that have a higher resolution. Instead of shrinking objects down to one tile like the ground and wall, instead they make them take up several tiles, producing something like this.
--Jeremy--
So basically I had to redraw EVERYTHING in 32*32 -_-. With this being a lower resolution it doesn't quite look as good. But on the bright side it is quite a bit easier.
The left is the previous and the right is the new. Not too bad right? We can work around this :)
--Jim--
Jim unfortunately doesn't know how to pixel art. Which means that he wont be able to draw in 32*32. It's really harder than it looks. But there are these awsome things called books which you can read and learn things! You know, kinda like in skyrim. Who would have thunk it? Tile-sets and walls and random objects like fences and barrels are pretty easy because they don't have all that much detail. But when you get to monsters or people is when it gets tricky.
--Jaime--
Haven't had a chance to talk to Jaime this week, but he's probably still working on the same stuff as last week.
--Raine--
Learned how to use Google cloud! So Raine will be able to upload story ideas up to the Catarax cloud when he gets ideas! Unfortunately his internet is down and he is moving out of his parents, so he's been busy needless to say
--Conclusion--
Yep, major setbacks :/. However I believe we can work around these setbacks. Making games isn't easy, but we are determined to do it :)